Effects of Illustrator
 
Extrude & Bevel
 
Extruding extends a 2D object along the object’s z axis to add depth to the object. For example, if you extrude a 2D ellipse, it becomes a cylinder.
 
Note: The object’s axis always lies perpendicular to the object’s front surface and moves relative to the object if the object is rotated in the 3D Options dialog box.
 
 
Extruding an object
 
1. Select the object.
 
2. Choose Effect > 3D > Extrude & Bevel.
 
3. Click More Options to view the complete list of options, or Fewer Options to hide the extra options.
 
4. Select Preview to preview the effect in the document window.
 
5. Specify options:
 
• Position
 
Sets how the object is rotated and the perspective from which you view it.
 
• Extrude & Bevel
 
Determines the object’s depth and the extent of any bevel added to or cut from it.
 
• Surface
 
Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces that look like plastic.
 
• Lighting
 
Adds one or more lights, varies the light intensity, changes the object’s shading color, and moves lights around the object, for dramatic effects.
 
• Map
 
Maps artwork onto the surfaces of a 3D object
 
6. Click OK.
 
 
Extruded object without a beveled edge (left) compared to object with Bevel Extent In (middle) and with Bevel Extent Out (right)