| Effects of Illustrator |
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| Extrude & Bevel |
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| Extruding extends a 2D object along the object’s z axis to add depth to the object. For example, if you extrude a 2D ellipse, it becomes a cylinder. |
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| Note: The object’s axis always lies perpendicular to the object’s front surface and moves relative to the object if the object is rotated in the 3D Options dialog box. |
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| Extruding an object |
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| 1. Select the object. |
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| 2. Choose Effect > 3D > Extrude & Bevel. |
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| 3. Click More Options to view the complete list of options, or Fewer Options to hide the extra options. |
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| 4. Select Preview to preview the effect in the document window. |
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| 5. Specify options: |
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| • Position |
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| Sets how the object is rotated and the perspective from which you view it. |
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| • Extrude & Bevel |
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| Determines the object’s depth and the extent of any bevel added to or cut from it. |
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| • Surface |
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| Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces that look like plastic. |
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| • Lighting |
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| Adds one or more lights, varies the light intensity, changes the object’s shading color, and moves lights around the object, for dramatic effects. |
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| • Map |
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| Maps artwork onto the surfaces of a 3D object |
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| 6. Click OK. |
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| Extruded object without a beveled edge (left) compared to object with Bevel Extent In (middle) and with Bevel Extent Out (right) |
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